MOBILE E REALTà€ AUMENTATA AL PALAZZO DUCALE DI URBINO: IL MUSEO È DIGITALE.

Authors

  • Ramona Quattrini Università  Politecnica delle Marche
  • Roberto Pierdicca Università  Politecnica delle Marche
  • Emanuele Frontoni Università  Politecnica delle Marche
  • Paolo Clini Università  Politecnica delle Marche

DOI:

https://doi.org/10.48258/arc.v6i1.992

Keywords:

Realtà  Aumentata, Mobile, Acquisizione Speditiva, Museo Contenitore, Guida Interattiva

Abstract

In this article we show an interesting approach of exploitation for Palazzo Ducale, the most important museum of Marche Region. The main objective of this project is to transform the museum into a sort of laboratory to experiment new technologies able to give a response to the administrations, who have less and less resources available to enhance their priceless heritage. We propose innovative solutions to create tools, instruments and opportunities for both insiders and common users. The production chain starts from cutting edge survey technology that gives strong data for the conservation; furthermore they are the starting point reach the broader public with augmented reality and mobile application.

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Published

2015-01-20

How to Cite

Quattrini, R., Pierdicca, R., Frontoni, E., & Clini, P. (2015). MOBILE E REALTà€ AUMENTATA AL PALAZZO DUCALE DI URBINO: IL MUSEO È DIGITALE. Archeomatica, 6(1). https://doi.org/10.48258/arc.v6i1.992