Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica <p><em>Archeomatica</em> è una nuova rivista multidisciplinare, stampata in Italia, dedicata alla presentazione e alla diffusione di metodologie avanzate, tecnologie emergenti e tecniche per la conoscenza, la documentazione, salvaguardia, conservazione e valorizzazione del patrimonio culturale.</p> it-IT <span>Gli autori che pubblicano su questa rivista accettano le seguenti condizioni:</span><br /><br /><ol type="a"><ol type="a"><li>Gli autori mantengono i diritti sulla loro opera e cedono alla rivista il diritto di prima pubblicazione dell'opera, contemporaneamente licenziata sotto una <a href="http://creativecommons.org/licenses/by/3.0/" target="_new">Licenza Creative Commons - Attribuzione</a> che permette ad altri di condividere l'opera indicando la paternità intellettuale e la prima pubblicazione su questa rivista.</li></ol></ol><br /><ol type="a"><ol type="a"><li>Gli autori possono aderire ad altri accordi di licenza non esclusiva per la distribuzione della versione dell'opera pubblicata (es. depositarla in un archivio istituzionale o pubblicarla in una monografia), a patto di indicare che la prima pubblicazione è avvenuta su questa rivista.</li></ol></ol><br /><ol type="a"><li>Gli autori possono diffondere la loro opera online (es. in repository istituzionali o nel loro sito web) prima e durante il processo di submission, poiché può portare a scambi produttivi e aumentare le citazioni dell'opera pubblicata (Vedi <a href="http://opcit.eprints.org/oacitation-biblio.html" target="_new">The Effect of Open Access</a>).</li></ol> dir@archeomatica.it (Renzo Carlucci) valerio.carlucci@archeomatica.it (Valerio Carlucci) Tue, 30 Jul 2024 14:19:22 +0200 OJS 3.3.0.8 http://blogs.law.harvard.edu/tech/rss 60 URBE: Applicazioni di Game engine per la valorizzazione del patrimonio culturale attraverso dinamiche di edutainment https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1998 <p>During 2022, a research and experimentation project aimed at developing new interactive approaches in the use of cultural heritage was launched within the Virtual Archeology Laboratory of the University of Palermo. Through reflection on the experiences that have characterized the disciplinary field and the observation of the possibilities offered by the videogame world, we proceeded to define a protocol called URBE which provides for the development of simulation ecosystems, through game-type software engine, within which users play the role of protagonists of the proposed experience, being able to relate independently with the virtual resources. These elements have made it possible to develop edutainment dynamics with a strong communicative impact and a high degree of immersion which are proposed as an ideal solution in the context of the valorisation of cultural heritage.</p> Massimo Limoncelli, Marco Cangemi Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1998 Tue, 30 Jul 2024 00:00:00 +0200 Una rivoluzione visuale: quando l’Intelligenza Artificiale mette l’arte nelle mani di tutti https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1999 <p>In contemporary society, artificial intelligence (AI) impacts human lives to different extents, including reshaping the public's creative experience.<br>Software and programs enable users to create images from scratch, notwithstanding their actual knowledge or competencies.<br>The visual art system is currently facing an ongoing democratization process, in which the distance separating the creator and the informatic algorithm is gradually fading. Therefore, there is a growing need to analyze AI's implications on the creative process.<br>The paper will analyze the different software and websites providing image- generating services while discussing their impact on society as a whole.</p> Francesco Paolesse Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1999 Tue, 30 Jul 2024 00:00:00 +0200 Un mix di tecnologie per accrescere la fruizione e l’accessibilità alla rete delle 100 chiese romaniche della Sardegna https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2000 <p>The knowledge, promotion and valorisation of Italy's Cultural Heritage express an extraordinary value in the international cultural panorama. Italy contains the major sites of cultural, archaeological and landscape interest which should be accessible to all. The “Sardinia Isola del Romanico” Foundation was created with the aim of showing the great monumental heritage of the Sardinian Middle Ages, represented by over 150 Romanesque monuments located throughout the island. To increase the use of these monuments it is essential to promote their real and virtual accessibility, introducing in both cases the use of new information and digital technologies. Accessibility has therefore become the key word to achieve this objective, which allows everyone to enjoy cultural heritage, breaking down distances and barriers.</p> Antonello Figus Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2000 Tue, 30 Jul 2024 00:00:00 +0200 Holograms per i Beni Culturali: le innovazioni per la fruizione artistica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2001 <p>Our journey through art and technology continues, unveiling an innovative certainty made in Italy capable of standing out internationally. GeckoWay, an Italian company specializing in software research and development, introduces "VirtualCrab," a<br>mixed reality project. Collaborating with IUAV, GeckoWay merges art and technology to enhance user experience at the National Archaeological Museum in Venice. Exploring "VirtualCrab" and its case study with IUAV, we delve into various holographic representation techniques and devices. Furthermore, we detail a case study involving Gecko-Way and IUAV, showcasing their data processing journey from point clouds to software processing to hologram representation. Looking ahead, we anticipate significant advancements in holographic technology over the next decade, including enhanced accessibility, real-time dynamic displays, improved user interaction, and portability.<br>These developments promise to revolutionize holographic applications across various sectors, ushering in a new era of visual and interactive experiences.</p> Manuel Mazzone Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2001 Tue, 30 Jul 2024 00:00:00 +0200 Le Collezioni Digitali del FAI ad HaltaDefinizione: un patrimonio nel patrimonio https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2003 <p>The acquisition technologies developed by Haltadefinizione allow you to obtain very high resolution digital images of the paintings. Thanks to specially designed algorithms, in fact, it is possible to combine a large quantity of individual photographic shots of small portions of the portraits to obtain what is called a gigapixel image.</p> Redazione MediaGEO Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2003 Tue, 30 Jul 2024 00:00:00 +0200 Trasformazione digitale delle Collezioni civiche di Ascoli Piceno https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2004 <p>In line with current trends and challenges in the field of cultural heritage, the research presented here is the result of the V.I.T.A. project: an initiative on digital cultural heritage that involves museum operators in the digitization and development of<br>digital applications for various works of art and ethnographic elements from the Civic Museums of Ascoli Piceno. The project includes the entire digitization workflow, ranging from three-dimensional modeling to immersive virtual experiences<br>for museums. The work testifies to a fruitful collaboration between universities and cultural institutions, which has led the Marche museum to become a virtuous example in the field of digital transformation of heritage.</p> Paolo Clini, Iva Vasic, Ramona Quattrini, Roberto Pierdicca, Eva S. Malinverni, Stefano Papetti, Matteo Felicetti Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2004 Tue, 30 Jul 2024 00:00:00 +0200 Conservare il Passato nel Mondo Digitale https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1997 Valerio Carlucci Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/1997 Tue, 30 Jul 2024 00:00:00 +0200 Intelligent Smart Tourism Education: some experiments with AI based Learning for Cultural Tourism https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2002 <p>The paper discusses the integration of artificial intelligence (AI) in education, particularly focusing on digital tourism. It highlights the use of AI-assisted learning to personalize educational content and enhance learning experiences for students. Specific examples include AI-powered platforms for designing cultural travel blogs and personalized learning paths for cultural tourism education. The paper also emphasizes the role of AI in supporting self-learning, adaptive learning systems, intelligent tutoring systems, and natural language processing.<br>It showcases case studies from the University of Rome "Tor Vergata" and explores AI's potential to improve accessibility and provide tailored educational experiences for learners with disabilities.</p> Michele Fasolo Copyright (c) 2024 Archeomatica https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2002 Tue, 30 Jul 2024 00:00:00 +0200