Realtà  virtuale nei Beni Culturali: Mersiva

Autori

  • Daniele Tomassucci Arandau Srl

DOI:

https://doi.org/10.48258/arc.v8i2.1461

Parole chiave:

realtà  virtuale, beni culturali, archeologia, 3D, motion capture,

Abstract

Since 2010, Araundu brings to the public 3.0 experiences in socio-cultural interest such as live perform ances, tourist itineraries or museum exhibitions of archaeological or artistic nature.Our team daily researches communication solutions with the most innovative technologies such as virtual and augmented reality.

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Pubblicato

2017-10-08

Come citare

Tomassucci, D. (2017). Realtà  virtuale nei Beni Culturali: Mersiva. Archeomatica, 8(2). https://doi.org/10.48258/arc.v8i2.1461

Fascicolo

Sezione

Schede Tecniche